We are a pre-production studio for concept art and art direction. Specializing in games, film, and real-world projects.
Character Design
Designs with a point of view.
Through iteration and a critical eye, we create believable characters that feel unique and are ready for production.
You receive: turnarounds, costume and prop breakdowns, material callouts, color variations, key poses
World Building
Worlds that make sense.
Every place we design runs on logic: its history, its function, its people. That’s what makes it feel real.
You receive: research, sketches, 3D renders, key frame concept art, presentations
Art Direction
One vision, clearly communicated.
We shape the look and mood of your project and give you the materials to pitch it with confidence.
You receive: mood boards, colour scripts, key frame concept art, research for pitch documents
Not sure what you need?
Tell us about your project and we’ll help shape it.
Our Team
Alisa Romanova
The ROM in PAROM.
World-building concept artist with 6 years of experience designing believable, logical worlds. A graduate of Vancouver Film School, Alisa works in a hybrid 2D and 3D workflow, with strengths in environment design, research, and world logic. She is currently expanding her skillset into writing and directing.
Kanish Cyriacus Palathingal
Head of OperationsThe PA in PAROM.
Character concept artist with 8 years of experience on AAA games. Trained at Art Center College of Design, Kanish specializes in visual direction, style adaptation, anatomy, and iterative design. He has a great eye for spotting the standout design features that catch an audience’s attention.